OpenGL Rendering
A cross-platform rendering project built in C++, SDL3, and modern OpenGL. Includes OpenGL 4.6 (desktop), OpenGL ES 3.0 (mobile/Web), and WebGL builds via Emscripten. Implements the core pipeline taught in the book ‘Computer Graphics Programming in OpenGL With C++ (Edition 3)’, including shaders, matrix transforms, lighting, and interactive scenes.

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